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TOP THREE LINKS YOU MUST CLICK ON Java SE 6 Reflecting a Bean onto a Table
Reflecting a Bean onto a Table
By: Jim Crafton
Aug. 1, 1999 12:00 AM
Originally I planned to continue with the syntax-highlighting CodeDocument component, but I decided to switch gears and discuss some neat uses for the JTable component that comes with Swing (my apologies go out to all those weeping in the aisles, anxiously awaiting more syntax-highlighting code...oh, just a second, let's dab the tears away before continuing). One of the cool features of the JTable component is its ability to be customized, right down to the individual table cell. This feature, plus another unspeakably cool feature of Java itself (called reflection, but more on that later), will allow us to build a simple Component Inspector similar to what you'd find in IDEs like Borland's JBuilder or Symantec's VisualCafé.
What Is a Component Inspector?
Our Component Inspector will consist of a JFrame, which will house a table with two columns, and a couple of labels above the table, to tell us general information about the component we're looking at. What we should end up with can be seen in Figure 3. Now, making a super-sophisticated Component Inspector would be really cool, but the whole point of this article is to learn more about JTables and reflection, so to test this out we'll just have another window that contains a variety of controls, and each time we click on one of them the Component Inspector will be updated. Take a look at Figure 4 to see what this window looks like.
Tables, Tables...and More Tables
The first thing we're going to look at is the DefaultTableModel class, which inherits from the AbstractTableModel. We could have chosen to subclass the AbstractTableModel, but we would have had to implement everything ourselves. Since the only piece of functionality we want to add at this point is to lock the leftmost column against being edited, it's much simpler to extend an already functional class - namely, DefaultTableModel. To prevent column 0 from being edited, we override the functionality of the method isCellEditable(), which is called whenever the Table Model receives notification that a cell needs to edited. If the function returns true, editing is allowed; if false, then editing is prevented. By returning false at the appropriate times, we can easily prevent column 0 from being edited. Take a look at the code in Listing 1. The first thing we do is to add all the constructors of the DefaultTableModel so they can be called from our class. Next, we override the isCellEditable() method. In this method we check for what column is being requested. If it's 0, we automatically return false; otherwise we call the super class's isCellEditable method to handle any remaining cases. Now let's play around a bit and learn how to customize the Table rendering. As I mentioned before, each cell that gets rendered can be customized with its own renderer, which is associated with the class type of the value in the cell. Let's say you had a cell at column 0 and row 0 that was a String object. You could associate a custom cell renderer with any String object, and the table would automatically use your renderer to paint the cell instead of its own. Not only would it paint the cell at column 0, row 0, using your renderer, but any other values in the table that were String objects would also get painted using the same renderer. Any object can be a renderer so long as it implements the TableCellRenderer interface (in the com.sun.java.swing.table package). The TableCellRenderer interface has only one method, getTableCellRendererComponent(), which needs to return a Component object. The arguments of the method can tell you whether the cell is selected or not, whether it has focus, what the value of the cell is, the column and row of the cell, and the actual table component the cell belongs to. A very simple implementation could be the one in Listing 2. To use this, look at Listing 3. A cell renderer can also be a component itself. For example, let's say that for boolean objects we want a checkbox to appear (there already is a cell renderer available for boolean values built into the JTable implementation, courtesy of the nice folks at Sun). We could just create a new sub class of JCheckBox and implement the TableCellRenderer interface and we'd be all set to go. Let's look at the example in Listing 4. One thing to remember is that the value argument of getTableCellRendererComponent() can be null, but you still have to return a component of some sort or the table will throw a sea of exceptions when it tries to draw itself, especially if you scroll down through a number of rows. Now that we can customize our display of call data, if we were going to allow editing, we'd want to create a cell editor now as well. In this example, however, we're just going to try and display information only.
Mirror, Mirror on the Wall...
Reflection allows the programmer to ask an object to describe itself by listing all of its methods, fields and method signatures. It is literally like walking up to a person and asking them to describe themselves for you, tell you their family history (who their parents were, where they were born, etc.), list all the things they can do and so on. Like reflection, JavaBeans introspection allows you to ask for all sorts of detailed information pertaining to the specific instance of a bean at runtime, which is what allows tools like JBuilder and VisualCafé to list all the properties of a particular bean. Reflection starts by obtaining a reference to the object's Class attribute. This is accomplished by the getClass() method in the Object base class. Once you have a Class object, you can get the rest of the information you need - and can even call the methods you retrieve! Let's look at Listing 5 for an example. The first thing we do in the code is to get the Class object from the argument aValue. Now remember, because we've defined the aValue argument as an object, it could represent anything at runtime - a JFrame, a Hashtable or anything else. Once we have a reference to the class object, we can get the class name through the getName() method, which returns a fully qualified name (i.e., instead of "String", it returns "java.lang.String"). Any of the constructors, methods or fields of the class can be retrieved through calls like getDeclaredMethod() (for a single method) or getDeclaredMethods() (for all of the methods) (for constructors, you would use getDeclaredConstructors(), and so on). Using the getDeclaredMethods() method, we can loop through all the methods and print out their names using the Method class's getName() function. When retrieving a single method, you have to pass in the method name as well as an array of class objects that represent the arguments of the method. So let's say we were going to try and find out if the object had a setElementAt() method. We could do this as shown in Listing 6. The array of class objects tells Java what types are in the argument list. If there are no arguments, you can just pass in null. Invoking the method is similar to retrieving it. You pass in an array of objects that are the actual values you want passed as arguments to the method. That would be as in Listing 7. Presto! You have magically invoked a method, determining everything at runtime!
Getting BeanInfo
To start, you use the Introspector static class method getBeanInfo(), passing in the Class object of the bean or component you're interested in. The Introspector is nice enough to package everything in a neat interface called BeanInfo that has a number of methods to retrieve things like the icon associated with the bean, as well as all the properties, events and methods for that bean. The item we're really interested in is the list of properties, retrieved through a call to the getPropertyDescriptors() method of the BeanInfo class. This method gives us an array of PropertyDescriptors from which we can get information like the "read" and the "write" methods of the property, the property editor class (if one exists) and other information as well. Another short example of using this is the code in Listing 8. All this code does is output the available properties with their names, and read and write method names to the command line. If you were interested in finding out what was in any of the properties, you could use the getReadMethod() function and invoke the read method as described earlier.
Tune in next time...
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