|By J. Stan Cox, Bob Blainey, Vijay Saraswat||
|August 27, 2007 04:30 PM EDT||
As software developers we have enjoyed a long trend of consistent performance improvement from processor technology. In fact, for the last 20 years processor performance has consistently doubled about every two years or so. What would happen in a world where these performance improvements suddenly slowed dramatically or even stopped? Could we continue to build bigger and heavier, feature-rich software? Would it be time to pack up our compilers and go home?
The truth is, single threaded performance improvement is likely to see a significant slowdown over the next one to three years. In some cases, single-thread performance may even drop. The long and sustained climb will slow dramatically. We call the cause behind this trend the CLIP level.
- C - Clock frequency increases have hit a thermal wall
- L - Latency of processor-to-memory requests continues as a key performance bottleneck
- IP - Instruction-level Parallelism is already fully exploited by current processor and compiler technologies.
This article will dive deeper into the current issues challenging processor performance improvement and include a high-level overview of the key microprocessor players: Intel, AMD, Sun, and IBM. Finally, we'll take a deep dive into the challenges, opportunities, and technologies available to Java programmers to take advantage of concurrent programming to leverage these new processor technologies. If you're not programming in parallel today, you will be soon.
Increases in processor clock frequency are slowing and in many cases are being decreased to reduce power consumption. One trend continues though. The industry continues to shrink the size of transistors, doubling the number of transistors on a chip about every two years or so. In 2007 most major chip manufacturers will begin the shift from a 60nm to a 45nm process. This will yield transistors about 1/2000th the width of a human hair! To provide a relative perspective, a silicon atom itself is about 1/4nm. Obviously continuing to halve the size of transistors will also reach a limit in the not too distant future. But that's a topic for another paper.
So, how will the industry use this new transistor budget to improve processor performance? Techniques such as superscalar execution, pipelining, and speculative processing with branch prediction have added significant complexity to microprocessor designs, but have also been successful at improving performance. Unfortunately, the latency to memory on cache misses and the high frequency of branches in most workloads is proving to be a limiting factor. Building ever-larger caches is one way to mitigate the memory latency problem but as cache size exceeds common working set size, there are rapidly diminishing returns for investing transistors in cache memory.
Instead, the industry is moving toward multi-core, multithreading, and specialization. Instead of improving the performance of a single thread on a single core, the transistor budget is being used to add multiple cores to a single chip. Further, in many cases each core is capable of running multiple threads to hide memory latency. When one thread is blocked by a long latency event, such as a cache miss, the processor simply switches to another thread to execute. Also, many chip designs now include special-purpose processing units that make effective use of transistors for specific tasks such as cryptography.
Taking a closer look at the processors themselves, the IBM Power is distinguished as being the first to introduce multiple cores on a chip in the Power 4 design in 2001. IBM recently introduced the Power 6 processor, which combines two high-performance cores on a chip with each core supporting two-way multithreading. Besides providing multiple cores, the Power 6 also achieved an amazing 4.7GHz clock rate showing that IBM remains serious about single-thread performance while keeping pace with the industry on multi-core. As Power 6 is destined to be included in high-end servers, IBM has also focused heavily on RAS (reliability, availability, serviceability) and virtualization.
In the x86 architecture camp, rivals AMD and Intel have both recently introduced multi-core processors. In 2006, Intel introduced chips with two cores while chips with four cores, based on 45nm technology, shouldappear this year. As part of the move to multi-core, Intel removed support for its version of multithreading known as "hyperthreading," although multithreading is expected to return in future designs. Not to be outdone, AMD later this year, will introduce its first four-core chip known as Barcelona. Both Intel and AMD continue to focus on single-thread performance as well, each introducing new innovations in instruction-level parallelism and caches. One key difference in their designs is the memory bus architecture. Intel is continuing with its symmetric front-side bus architecture. AMD, on the other hand, has introduced a NUMA-based design based on the open Hypertransport technology in hopes of alleviating the memory bus bottleneck.
Sun has adopted a more radical departure in design from prior generations of SPARC. At the end of 2005, Sun released the UltraSPARC T1 or Niagara processor. Niagara includes up to eight cores, significantly more than competing server processors. Sun was able to squeeze eight cores on the chip by shifting focus away from the best achievable single-thread performance toward high chip-level throughput. Niagara cores run at a relatively low clock rate and don't support out-of-order processing, branch prediction, or many other common ILP optimizations. Instead they depend on four-way multithreading to tolerate long waits for memory. The goal is to achieve high overall throughput through application concurrency. However, applications with lower concurrency may run significantly slower on Niagara relative to the other processors described here.
At this point, all of the key players are producing chips with multiple cores but diverging in core design, memory nest, and other important aspects. The key to success for processor designers over the next few years will be in the innovative use of their transistor budget. Architects will make strategic tradeoffs between single-thread performance, massive concurrency, cache sizes, power consumption, and specialized processing units. The companies that make tradeoffs in the most innovative ways to meet the demands of the market should emerge as the winners.
As a developer, it will be important for you to learn the skills necessary to develop applications that can run with high performance on these increasingly parallel processors. Since single-thread performance isn't likely to improve at historical rates, the developer will have to look to concurrency to improve performance for a given task. The goal of parallel programming is to reduce the time of a task by dividing it into a set of subtasks that can be processed concurrently. While this may seem simple enough, experience shows that developing correct and effective parallel programs is surprisingly difficult. To utilize parallelism in hardware effectively, software tasks must be decomposed into subtasks, code must be written to coordinate the subtasks and work must be balanced as much as possible. Still sound easy? Read on.
As you get started with parallel programming, the first rule to become familiar with is Amdahl's Law. Amdahl's Law says that speeding up your program is limited by the part that's not running in parallel. For example, if a profile reveals that 20% of the time is spent in code that can only run sequentially on one processor, then the best speed increase you can possibly get, even with perfect parallelization of the rest of your program is 5x, no matter how many processors you throw at it. Load imbalance is a similar problem. If you've divided your code into N subtasks, the time taken to execute them is not 1/N. Rather the time taken is the maximum of the execution times of the subtasks.
If getting your code divided into subtasks and ensuring that work is well balanced sounded hard, then let us introduce you to the coordination problem. Unfortunately, very few programs can be parallelized so simply. The reason is that those subtasks are likely to want to operate on the same data and some of the subtasks may have to wait for others to do their thing before proceeding. It's okay if two subtasks want to read the same memory location in parallel, but if one of them wants to write to the location, you've got trouble because you can't predict which subtask will get to it first.
For example, operations to insert and remove objects from a linked list must be executed so that updates to the data structures happen sequentially and don't corrupt each other. An incorrect ordering of accesses to a memory location is called a data race and it can be one of the most difficult bugs to find because your code might behave differently on each run and might even change once you decide to start debugging. To deal with this problem, most programming environments include mechanisms to ensure that a subtask has exclusive access to specific memory, commonly called locks. Unfortunately locks bring their own unique problems when multiple subtasks compete for access and, if used indiscriminately, can reverse all of your hard work in parallelizing your code by making subtasks wait too often or too long for exclusive access to shared memory.
|Jim Falgout 11/26/07 09:37:55 AM EST|
The X10 site does not seem very active. The news feed on the last release is dated December of 2006. Do you have any information on the current state of X10?
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