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TOP THREE LINKS YOU MUST CLICK ON Java Basics Does Your Project Need a Rule Engine
Separating the business rules from the application logic
By: Chris Moran
Jun. 3, 2004 12:00 AM
Many Java developers today have moved toward some form of logging and/or unit test framework, and their code has been purged of many System.out. println() statements that were the traditional approach. Now perhaps it's time to get rid of some of those if ( x ) {. . .} as well. Nothing in a piece of code seems to foul up the design as much as the business logic, and going from two-tier to three-tier to n-tier hasn't done much to solve that problem. In some dark layer of the code there is still a tangled mass of ifs, elses, and look-up tables upon which the whole thing rests. After a project goes through a few generations of developers, the "business rule" layer becomes a Gordian knot that defies both change and comprehension. Rule engines offer a framework for isolating the business logic in your applications; this framework is simpler and more flexible than look-up tables. As a design approach, it fits Java programs of almost every conceivable form, purpose, and budget. Most important, it brings the elusive goal of code reuse a step closer. This article lays the foundation for getting started using a rule engine on your own project. What Is a Rule Engine? For example, a typical storefront system might involve code to calculate a discount:
if (product.quantity > 100) {
product.discount = 2;
} else if (product.quantity >= 500 && product.quantity < 2000) {
product.discount = 5;
} else if (product.quantity >= 2000) {
product.discount = 10;
}
A rule engine replaces the above with code that looks like this: ruleEngine.applyRules(product); The code no longer contains any reference to quantity or discounts. That logic is being handled entirely by the rule engine. This example is something of a straw man since this kind of rule is usually handled with name-value pairs in a database. However, it illustrates the main goal of separating system behavior from system code. Do You Need a Rule Engine? However, virtually every application has some program logic that needs to change often or needs to change in ways not anticipated in the original design. The real question then is not do you need a rule engine but how much time and money will the rule engine save you? Even if you have only a small collection of rules that are subject to change, your project can benefit greatly by separating them from the rest of the program logic. This is particularly true during user acceptance testing when missed requirements and incorrect assumptions become evident. A rule engine enables you to make dramatic changes in system behavior without dramatic changes in your code, and it enables you to make changes at runtime. A rule engine is also easier to use and integrate than a database table. If your code employs if/then logic based on look-up tables, it can be greatly simplified with a rule engine. Why is a rule engine better than name-value pairs in a database? Name-value pairs are a tried and true way of handling business rules in a system. If we have a system that needs to compute a product discount on the basis of quantity purchased, we might create a table in a database that stores percent discounts by quantity (see Table 1). In our code we would construct a layer to manage querying this table with something like select discount from discount_tbl where quantity = 100. Then in the code that handles business logic, we would plug in a variable to handle the value returned by this query. If the discount ever changes, we simply modify the contents of the table. This works fine until the time comes when we want to stop using quantity to calculate discount and use some metric for customer buying patterns instead. What if we only want to do this for a single product for a few days? Basically we can't. We would have to recode the system to query by buying pattern, add new tables to the database to store the pairs, and create new program logic. Then we would have to undo it all a few days later. Why does this well-used design turn out to be so inflexible? Because most of the rule is still coded into the system. Both the attribute being checked as well as the action being taken - the behavior of the system - are hard-coded. We have flexibility only in the degree to which something is done, not in what is being done. By contrast, a rule engine provides the flexibility to change not only how much, but what, when, where, or any other basis you can imagine. There is no query, no table, and no rule-specific code. There is only a call to the rule engine passing raw data and getting back processed data. All of the logic of what to change as well as the basis for that change is controlled by the rule engine. Before, we were limited to the tweaking of values; now we can change the way the system lets us do business. The Basic Flow If quantity > 100 Then do something the rule engine will call the getQuan-tity() method on the object being passed in and compare the return from that call to the value "100." Then it will do something depending on whether the comparison is true or false. A rule engine sits in your application in exactly the same way as a specialized class written to handle business rules. Rule Engine Integration
Listing 1 shows how it happens in the code for a typical Web-based insurance application using the rules4J rule engine. That's really all there is to it. Lines 3, 8, 13, and 15 in Listing 1 carry out each of the four general steps outlined above. Line 4 obtains an instance of the Ruleruntime object. The two parameters passed here identify the path and name of the XML file that describes this particular rule server. Line 9 gets a RuleSession object from the Ruleruntime. A rule session handles the execution of a single ruleset. The name of the ruleset in this example is seen in the line that sets the string m_currentRuleSetName: TestServer:Test:EligibilityRuleset The three components of this name are servername : rulebase : ruleset. Line 14 adds a List of objects to the RuleSession. The basic operation of the RuleSession is to fire the ruleset once for each object in this List and apply the rules separately to each object. In our example, we put only one object into the List, but there is no limit. Line 16 instructs the RuleSession to execute the rules. The call to getObjects() on line 17 is not really needed because the RuleSession is not a remote object and it is acting on references to the objects loaded into it. The JSR 94 specification actually calls for StatefulRuleSession.executeRules() to return a void. Only StatelessRuleSession.executeRules() returns a List. A Real-World Example What do we put into the rule engine and what do we leave in the program? A general rule of thumb is to put system capability into your code and system behavior into your rules. For example, the code will have the capability to compile a Java file and create a JAR file with it, but the rules will describe the behavior that causes it to happen. The rules dictate which files get compiled and placed into a JAR, and the code does the actual JARing and compiling. If there is logic that's specific to the mechanics of compiling or creating a JAR file, it should probably stay in the code. This rule of thumb helps to shape the purpose of each of the classes the installer will need. The classes for the installer application are shown in Figure 1.
Clearly, such code will need to be changed often as we add capability and respond to vendor changes. In Listing 3 we've taken all this logic and expressed it in an XML file. Different rule engines implement the expression of rules in very different ways, and JSR 94 has nothing to say about how the rules are implemented. Some vendors do this with XML and some have developed specialized rule languages to handle the task (e.g., Fair Isaac's Blaze). The XML file in Listing 3 follows the implementation for the rules4J rule engine. With the rules now expressed in an external XML file, the install() method can be rewritten to invoke the rule engine. Since we initialize the Ruleserver in a constructor, the code in the install() method is reduced to just a few lines (see Listing 4). The installer has been improved in two important ways: 1. The install method is now very general and, in fact, the InstallProcess class has become reusable. Because the rule engine doesn't care what kind of object is being passed to it, we no longer need to write the install() method to take an instance of any particular class. This leaves us free to pass all manner of classes that contain user input. The only stipulation is that the rules we write in the rule engine match the properties in the parameter class. 2. Almost anyone can read, understand, and modify the behavior of the class, and they can do so without needing to recompile the code. This is a tremendous advantage to test teams, customer support, and even the developers who must maintain it. A Look at the Rule Engines Out There ILOG JRules and Fair Isaac Blaze WebLogic Personalization Server Rules4J and Java Expert System Shell (Jess) Struts Conclusion Related Reading YOUR FEEDBACK
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